What’s a bit less reassuring is how stupidly overpowered Shield Barrier is at the moment. Sims are currently showing Barrier preventing as much if not more overall damage than Block even at L90, while also being a superior form of damage reduction– Block only has an effect on melee hits, while Barrier stops AoE, magic, bleeds and special attacks like Impale. The reason this concerns me is that I’m certain the design intent is for Shield Block to be the primary mitigation tool, and if this has not been achieved, Barrier is probably headed for a nerf to keep it in line. I mean unless the T14 raid encounters have been designed to deal tank damage exclusively with melee hits or something.
I know, I know, gift horse. But a broken mechanic, even when it’s broken in my favour, is still disappointing.