I haven’t quite gotten my head around keeping my damage up during heavy movement yet, and found the final boss in Brewery really frustrating with his bloody spam of that debuff you need to run around to remove, and the beer walls to constantly jump over. Also our healer was terrible and died [then dropped group] halfway through the fight, so I had my own health to worry about too.
I heard that Hunters are getting to move while casting in the next patch. Perhaps it’s time to just allow all casters to move while casting. I mean they already buff melee classes with the assumption that they wont have 100% uptime on the boss due to “movement”, with casters now apparently being totally able to get around their “equivalent” restriction of standing still to cast things in movement fights. So why don’t we just go the whole way and we can get over this nonsense.