These days we can already change any and all of our talents and glyphs within two of our three specs [four for druids] at any time. With the exception of druids, having access to a third spec would just let us change anything at any time. I don’t mean that that’s a bad thing, I just mean that at that point having a “number” of specs becomes a bit irrelevant. Except for druids.
What would be a much better idea is to just open it all up [so druids would be happy too], but most importantly allow us to “save” spec configurations — including talents, glyphs and most importantly action bars — in a similar way that we can currently save gear sets in the built-in gear manager.
I don’t think it’s going to happen, in either permutation. I think we have already have eroded enough of what makes an individual character unique without throwing a switch that makes a character’s spec practically irrelevant too.
I also don’t think there is very much need for it. There were some very compelling reasons for adding secondary specs to the game in the first place:
– allow tanks and especially healers to have a damage spec to make soloing easier and more enjoyable [yes I realise there are exceptions]
– encourage those players who wouldn’t otherwise play a non-damage role to do so, by making it as easy as possible
– allow your raid’s extra tanks to not feel totally useless on single tank fights
In essence it was to ease what was a pretty big deal early in the game; the huge difference between how you would spec for soloing and how you would spec for grouping. Pre-wrath this was even the case for pure DPS classes because survivability while soloing was still relevant.
What are the reasons for needing even more spec options?
– allow monks, druids and paladins instant access to what would be, by definition, their least-used role
– allow a proportionally tiny number of players to mix-max in a more comprehensive way
Not quite as compelling, if you ask me.