It doesn’t seem like they have learned from it because the exact same thing happened last expansion. And again this expansion: A spectacular second raid tier was cut short so a fairly middling final raid tier could sit around for a year gathering flies.
“One expansion every 12-14 months” is the very long-stated intention and… I’m sure they’re still working on that one.
I’m not really sure where the imperative has come from, but WoW’s dev team is cutting class abilities left and right. Their market research probably indicates that games with fewer buttons sell more mounts or something.
I’ve always given Blizzard the benefit of the doubt when they improve their game at each expansion. It’s mostly all worked out so far. The Warlock thing was probably a bit severe so I’m glad they’re backpedaling on that a bit.
I just feel like I’m seeing change for change’s sake. Nearly every existing ability has its niche. The ones that didn’t find theirs immediately were modified to fit better or removed. “WoW has too many buttons!” is one of those things that sounds obvious in a meeting, but when you get down to it even small changes like removing a passive mean adjusting everything else to compensate. I guess I’m trying to say it would be nice if they could concentrate a bit more on making the expansion exist before they worry about it having too many buttons.
HAY BLIZ HOW ABOUT REMOVING CRANE STANCE OMG SO MUCH BUTTON BLOAT.
I totally understand toning down crowd control abilities, though. Let me tell you a story. Back during the Burning Crusade, tanks were rubbish at holding threat against more than a stiff breeze and AoE was a niche thing that Mages did, so CC was essential for completing high-level dungeons. However, only certain classes had CC, so the classes without any complained on the forums that they were being left out. Meanwhile Paladins had started picking up Warrior gear and groups suddenly realised that AoE tanking was easier and faster and would never ever go back to CC and fuck any non-Paladin tanks.
Blizzard gave everybody what they wanted: Wrath loaded nearly every class with effective CCs, and it also gave every tank spammable AoE, making all CC redundant. And nobody used CC ever again. The End.